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As far as graphics are concerned. Dragon Stomper is not exacUy a dazzling treat to the eye. But this is to be expected. Remember a hefty bit of computer memory is needed to catalog the mind boggling number of play variables. But Dragon Stomper challenges the mind instead of the wrist, a quality which makes the game closer to a total entertainment experience than almost any other game currenUy on the market.
DragonStomper (DS) is unique in that it is and was the only adventure game of its type on the 2600. Up until that point, I had only seen games like it on the Apple II computers at the High School. DS blew away any game I played on the Apple at that time. I still wonder how they packed all that gameplay into the 2600. WOW!!! It has my vote for the 2nd best 2600 game of all time. It has it all, playability, good graphics, and fantastic replay value.
Dragon Stomper's graphics are high resolution and meticulously drawn. To be honest, I've never seen the actual dragon, but I'm sure he looks impressive. This is a respectable RPG game, and that's no small feat for the 2600.
There's not much to put down in this game. You can just tell the designers were really into it, especially in the final sequence against the dragon. A score would have been nice, because you can have a great game and defeat the dragon easily, or a tough game where you're down to your last strength point when you win, and all you get for either victory is a little congratulatory message. Still - what a game! Dragonstomper is one of those "Top Ten" games for the Atari 2600. Well, I'm off to slay that BEETLE that killed me last game. Have at you!
It’s one thing that this was one of the few RPGs to ever come out for the 2600, but Dragonstomper was also something that was never seen before on the system, and possibly since to this day, over 20 years later. It’s no coincidence that this plays like an RPG for the Apple 2 from back then, as all of the Starpath games were created on that computer as well. How many other games can you name on the 2600 that has a turn-based combat system like this game does? There also aren’t many games where you can stockpile a lot of items either, along with being just a square of a character. (The latter makes me wonder if it’s an ode to the square hero on Adventure...ok, so actually you’re a rectangle, but that’s close enough!) About the closest game I can think of that plays somewhat like this is Riddle of the Sphinx, and that’s about it. But comparing those two are an apples and Pharaohs type of thing, of course.
Ohne Bleistift und Papier ist man als Dugonstomper hilflos! Eine genaue Buchführung, ständige Information und Kombination sind unerläßlich.
Das eben macht den Reiz des Spieles aus, in dem immer neue Überraschungen warten. Die Kommunikation via Schrifttafel ist, ich erwähnte es, leider englischsprachig. Die Grafik muß in Teile zwar als vergleichsweise dürftig bezeichnet werden; dennoch gilt für Dragonstomper: Empfehlenswert!