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E.T. The Extra-Terrestrial (Atari 2600)

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32
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100 point score based on reviews from various critics.
1.1
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Written by  :  Kadeem Gomez (38)
Written on  :  Jul 27, 2013
Rating  :  1 Stars1 Stars1 Stars1 Stars1 Stars

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Summary

E.T.: 30 years later and still resides in a landfill.

The Good

30 years ago, the Atari 2600 was about to go up in smoke and the company has faced terrible stiff competition against their rivals Nintendo, Commodore, Colecovision, and Sega. With the 2nd Generation winding down, Atari made one last disappearing trick and that's releasing the first movie-licensed game to be released on the 2600. E.T.: The Extra-Terrestrial. A video game that's so bad, no one ever wanted to pay good money and play an alien who wants to phone home. And so it began, the video game crash that is still remembered this year and just as you know, Atari is D.O.A. And I saw an X-Play episode way back where Adam and Morgan are trying to figure after what happened where truckloads of millions of unsold copies of both Pac-Man and E.T. were buried in a landfill in Alamagordo, New Mexico.

The Bad

The reason why E.T. was a big failure for the Atari 2600 was that the controls were broken, the music is terrible, and I certainly don't know what the hell happened to the company that spawned millions of fans jumped up and played the original Pong way back since the birth of arcades in the late '70s. I mean, what's in the future for Atari these days? No new games, no employees, no fanbase, things were never looking good if you're still stuck in 1983.

The Bottom Line

Many of video game critics were still questioning what really did happened after the crash. I would really hope to see an Oscar-worthy documentary sometime in the future and find out some evidence and new clues that might've forced Atari to run out of business as of their bankruptcy announcement last January and what is the future behind current and future next-gen consoles. E.T. is still one of the worst movie-licensed games of all time, but it will soon be remembered. September 26, 1983, the crash that crumbled the gaming market.