Flash Gordon Reviews (Atari 2600)

Flash Gordon Atari 2600 Starting screen


Critic Score
100 point score based on reviews from various critics.
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Critic Reviews

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Flash Gordon sounds like more fun than it is. The restrictions of playfield size and monotony of play (even in the advanced levels, where speed is increased but the situations remain the same) will make it fairly easy to master, and advanced players will quickly tire of it.
Woodgrain Wonderland (Feb 10, 2017)
This could have been a good game if not for a game mechanic that requires you to assess a map at the bottom of the screen while keeping track of the action in the upper half. While that may not sound much different from Defender or Chopper Command, there’s a big difference between having to periodically check a radar on a left-to-right scrolling playfield and relying on a huge, world-encompassing map requiring movement in all directions. Flash Gordon highlights that difference. Navigating this map frequently puts your ship on the right or left sides of the screen, making it easy for you to fly right into enemies. I would recommend Imagic’s Subterranea as a similar but much superior alternative; it’s also a Defender-style game that features both vertical and horizontal movement but without the stupid map.
The Video Game Critic (Feb 02, 2000)
Unfortunately, in order to move your ship horizontally, you need to push it against the left or right side of the screen. This gives you no chance to avoid oncoming enemies, resulting in numerous cheap deaths. This horrendous design flaw ruins what could have been a respectable title.