There are no reviews for this game.
Our Users Say
MobyRanks are listed below. You can read here
for more information about MobyRank.
The action is fast-paced, the details so-so, and the sound effects better than average. The essential difficulty lies in being able to watch both levels of play at once on the split screen. The most successful way is to keep a constant eye on the map from the beginning since there are no other visual clues to your position given anywhere else. Not a bad movie-based game, except that people who drooled at the woman (forgot her name) won't get any action here, unfortunately. And the cheezy title track from the rock group Queen is unfortunately absent from this one as well.
Flash Gordon sounds like more fun than it is. The restrictions of playfield size and monotony of play (even in the advanced levels, where speed is increased but the situations remain the same) will make it fairly easy to master, and advanced players will quickly tire of it.
This could have been a good game if not for a game mechanic that requires you to assess a map at the bottom of the screen while keeping track of the action in the upper half. While that may not sound much different from Defender or Chopper Command, there’s a big difference between having to periodically check a radar on a left-to-right scrolling playfield and relying on a huge, world-encompassing map requiring movement in all directions. Flash Gordon highlights that difference. Navigating this map frequently puts your ship on the right or left sides of the screen, making it easy for you to fly right into enemies. I would recommend Imagic’s Subterranea as a similar but much superior alternative; it’s also a Defender-style game that features both vertical and horizontal movement but without the stupid map.
Flash Gordon is not particularly fun or innovative, and like the instructions, it's difficult to comprehend.