Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (35 votes)
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I don’t care how much of a serious triple-A game, No Man’s Sky-playing snob you are; if Kaboom! cannot make you crack a smile, there’s something wrong with you at the very depths of your soul. The graphics are up there in the top tier of any game available for any system in 1981 and the sounds – while minimal – are “2600 realistic” (the crackling of the bombs is particularly impressive). Kaboom! isn’t a perfect game – I would like to have seen game variations that allow you to practice at higher difficulties rather than being pushed back to the very easy first level with each reset – but it’s pretty close.
Arguably the most fun Atari 2600 game ever, Kaboom is also the one of the simplest.
Kaboom! is without a doubt one of my favorite games and deserves mention as one of the greatest games of all time. Unlike something like The Legend of Zelda, it's not really well known today even though it lead to numerous developments in video game history and stands the test of time as something enjoyable by everyone, even to this day. My mother liked this game, and that's saying a lot because she can't play games worth a shiat. Anyway, I could go on but there's no need to this game gets perfect marks from me in every category, which I've never done. The only bad thing is that with the release of all those Atari retro systems you plug into your television, this title was surprisingly left out of all of them so the only way to play it is on emulator or by actually getting a 2600 or 7800. Probably had to do with the controller issue. Regardless, it deserves a worthy position in video game history and you deserve to play it.
It's surprising to think how many times you'll play over and over again, even after you realize the game never changes. There's no two-player simultaneous option, there aren't any power-ups or changing scenery, and the game is little more than a glorified test of hand-eye coordination. Yet it works.
Kaboom! stands as evidence that simple ideas complemented by seamless mechanics will weather the tests of time. The split-second reflexes and precise timing required to excel here is unparalleled by today’s Devil May Cry’s; only through extensive practice will you establish the nimble fingers necessary to see how frantic this title can be, and once you have a taste you'll want more. The only flash presented here is the flickering colors that occur when a bomb touches the ground, but in spite of this I still can’t get enough. Forget sprawling landscapes and characters with clouded pasts necessary to captivate audiences today; all Kaboom! does is throw a bomb-dropping maniac on the screen and ask us to clean up the hectic, free-falling mess he leaves in his wake.
After all, the graphics, sound effects, and controls are great, and the game was ported to pretty much every system around at the time, and is included with the Activision Anthology game even nowadays; heck, there's even an amusing story about how Kaboom! got more attention than Halo when a guy was playing it at a store once! So snag a copy already if you don't already have one, although it's very common, especially since I got my copy for only 25 cents. Pretty sly of Activision there, and it resulted in one of the more original, clever, yet simplistic games of all time.
En tant que jeu de réflexe, Kaboom est une réussite indiscutable, et certainement ce qu'on fait de mieux actuellement. Il faut avoir vu la cadence des bombes dans les dernières vagues pour en être persuadé ! Etourdissant.