There are no reviews for the Atari 2600 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (7 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Kung Fu Master is somewhat of a scarce game to come by these days, but the copies are out there and would make a smashing addition to anyone’s collection. Any game that you can beat up 'bad-guys' with your hands and feet gives some satisfaction to a frustrating day at work or school. You’re not really hurting anyone so play Kung Fu Master today!
If you already have the NES version of this game, there is really no need for you to have the Atari 2600 version since there are no really significant differences between the two. If you do not have the NES version, or if you just want a game that can demonstrate what the Atari 2600 is truly capable of, this is a good game to look for. However, this is not one of the most common Atari 2600 games, so be warned that it could be hard to find and might cost a little more than some other games for the system would.
Die VCS-Version des Spielhallen-Hits Kung-Fu Master sieht dem Original verblüffend ähnlich: Das horizontale Scrolling ist makellos und man findet alle Spielelemente des Automaten wieder.
VCS-Besitzer sollten sich Kung-Fu Master unbedingt ansehen. Es ist ein unterhaltsamer Geschicklichkeits-Test, der sich toll spielt und nicht so schnell langweilig wird. Da es nicht allzu viele neue Spiele für das VCS gibt, kommt Kung-Fu Master gerade richtig.
Kung-Fu Master begeisterte (und tut es noch heute) vorallem durch seine optische Qualität und ist in dieser Hinsicht ein wahrer Genuß. Spielerisch werden wie so oft nur Geschicklichkeitstests typischer Natur geboten, wobei das Abenteuer auch noch mit einem gesalzenen Schwierigkeitsgrad gesegnet ist und die Steuerung arg hakelig von der Hand geht. Daher nur bedingt zu empfehlen.
All things considered, if you spend time with this one, you could adjust to the archaic control scheme. But, when the NES has an almost flawless port, why would you even bother? Credit is given for trying to keep the spirit of the original alive on such limited hardware, but you can find a better experience elsewhere (and maybe figure out why all of these guys are protecting Mr. X in the first place... What do they get out of the kidnapping?).
I don’t understand what Activision was doing around this point in time. Why were they even doing coin-op ports? They never needed to in the 1980-84 golden era – they were always capable of coming up with their own ideas or putting interesting twists on existing games. Most of all, though, almost all of their games catered to a wide palette of gaming skill, allowing you to take on higher challenges as you got better. Kung Fu Master offers no such luxury, and it’s a problem inherent in a lot of late-period Atari 2600 games, not just ones by Activision. There was obviously no time or budget to put in game variations – graphics came first because they were competing with the NES and the Sega Master System. Gameplay just had to be set at the highest possible difficulty. Sorry, but it doesn’t wash with me; if it’s not possible to do your best job within certain limitations, move on to greener pastures. I’m giving Kung Fu Master a D- just for the graphics and sounds and for them alone.