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DescriptionAliens from the planet of Krytol are attacking your cities!! As the commander of a missile base, it is your responsibility to defend them. A variety of enemy weapons and planes will be incoming trying to destroy the six cities at the bottom of the screen. You need to fire missiles to destroy the incoming weapons. If anything gets through, one of your cities could be destroyed. When all of the cities are gone, the game is over. On each level you have a limited amount of ammo, so make sure most (if not all) of your shots are accurate or you could run out of ammo and leave your cities at risk! As the levels progress, there are more and more enemy weapons to destroy which come in at an increasingly faster rate.
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Cancelled successorThe successor Missile Command 2 was in development, but was never released to arcades. It was supposed to be a two-player-variant in which two opponents defend and attack simultaneously. According to designer Rich Adam they never managed to make the concept fun.
CitiesWhen the game was designed, the cities in Missile Command were intended to represent six cities on the California coast: Eureca, San Francisco, San Lois Obispo, Santa Barbara, Los Angeles, and San Diego.
DevelopmentSenior Atari engineer Steve Calfee is responsible for suggesting the display of the final words THE END following the explosion when the last city is destroyed.
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Servo (55911) added Missile Command (Atari 2600) on May 12, 2003