No Escape! Reviews (Atari 2600)

No Escape! Atari 2600 Game demo mode


Published by
Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.9
Overall User Score (7 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
TeleMatch (Sep, 1983)
Enorm bei diesem Spiel die Temposteigerung. Kalkulierbar ist quasi nichts — nicht einmal der Weg der Steine, die wir hochwerfen. (Das mag aber an meinen wie stets defekten Joysticks liegen). Zumindest wird in der Bedienungsanleitung darüber nichts gesagt!). Eben diese Unberechenbarkeit macht für mich den Reiz von No Escape aus: Klar. Unterm Strich bleibt die Jagd nach Punkten in Relation zu den üblichen „Leben“. Doch das „Wie“ scheint mir entscheidender Was mich besonders freut: In Sunnyvale werden noch Gimmicks programmiert. In diesem Fall ein aufsteigender Pegasus. Empfehlenswert!
The Atari Times (Aug 03, 2002)
While I maintain this game is well worth having, I really wish the folks at Imagic would have thought out the difficulty levels a bit more. It can be difficult to predict the movement of the furies after around the second level, so the player is left counting on luck and gets frustrated easily as he accidentally hits furies with rocks and causes the monsters to divide and multiply. Still, the "reverse shooter" concept is intriguing and makes this title a fun diversion on occasion.
Woodgrain Wonderland (Jul 30, 2017)
No Escape! can get a little monotonous until you figure out your strategies, which may need to change considerably between rounds. Otherwise, there’s a lot to sink your teeth into with No Escape! I’m not sure if I want to call it a hidden gem, but it’s certainly worth your while.
Most video games are designed so that no matter what the player does he will lose eventually to a wave of creatures or obstacles that just move too fast to beat. But the desired balance, struck very nicely here, is to present a challenge that the player can neither overcome nor resist playing again and again. And though No Escape falls into the overworked genre of shoot-em-ups, it delivers a new, exciting kind of perceptual problem on screen that is very different from anything in its class.
The Video Game Critic (Mar 03, 2009)
Still, No Escape provides a nice break from the typical shooters and maze games. It also gets credit for its nifty little ending depicting Jason flying off on his Pegasus.