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Enorm bei diesem Spiel die Temposteigerung. Kalkulierbar ist quasi nichts — nicht
einmal der Weg der Steine, die wir hochwerfen. (Das mag aber an meinen wie stets
defekten Joysticks liegen). Zumindest wird in
der Bedienungsanleitung darüber nichts
Eben diese Unberechenbarkeit macht für
mich den Reiz von No Escape aus: Klar.
Unterm Strich bleibt die Jagd nach Punkten
in Relation zu den üblichen „Leben“. Doch
das „Wie“ scheint mir entscheidender Was
mich besonders freut: In Sunnyvale werden
noch Gimmicks programmiert. In diesem
Fall ein aufsteigender Pegasus. Empfehlenswert!
While I maintain this game is well worth having, I really wish the folks at Imagic would have thought out the difficulty levels a bit more. It can be difficult to predict the movement of the furies after around the second level, so the player is left counting on luck and gets frustrated easily as he accidentally hits furies with rocks and causes the monsters to divide and multiply. Still, the "reverse shooter" concept is intriguing and makes this title a fun diversion on occasion.
No Escape! can get a little monotonous until you figure out your strategies, which may need to change considerably between rounds. Otherwise, there’s a lot to sink your teeth into with No Escape! I’m not sure if I want to call it a hidden gem, but it’s certainly worth your while.
Most video games are designed so that no matter what the player does he will lose eventually to a wave of creatures or obstacles that just move too fast to beat. But the desired balance, struck very nicely here, is to present a challenge that the player can neither overcome nor resist playing again and again. And though No Escape falls into the overworked genre of shoot-em-ups, it delivers a new, exciting kind of perceptual problem on screen that is very different from anything in its class.
Still, No Escape provides a nice break from the typical shooters and maze games. It also gets credit for its nifty little ending depicting Jason flying off on his Pegasus.