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|Overall User Score (46 votes)
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W historii gier pojawiają się czasem takie pozycje, które wywracają wszystko do góry nogami i sprawiają, że nam graczom opadają przysłowiowe szczęki. Są takie pozycje, które są na tyle innowacyjne, że wyznaczają nowe standardy i kierunki rozwoju gier. Są w końcu również i takie, które porażają oprawą audiowizualną. Tak się akurat składa, że w historii elektronicznej rozrywki jest dosłownie kilka gier, które spełniają wszystkie te warunki. Jedną z nich jest Pac-Man.
Game Freaks 365
Overall, this game isn’t bad. It’s just that far better games of this type are available on the Atari 2600. If you can’t find Ms. Pac-man, Jr. Pac-man, or one of the decent Pac-man clones, this game is enough to keep you entertained, but if you already have Ms. Pac-man or Jr. Pac-man, I would recommend not pursuing the addition of this game to your collection unless it is for collection purposes.
The work put into that cartridge kind of made me look at it as Atari's apology to us gamers. It obviously wasn't a PERFECT port, but there were multiple colors of ghost; fruit was bouncing around the mazes ready to be gobbled for bonus points and every couple times you cleared a maze, the lay-out changed. Now that's how to make a worthy console version of a game!
After all is said and done, this version is a slap in the face to Pac-fans, and the worst Pac-Man game in history. If you want a 2600 Pac-fix, you'll be better of with Ms. Pac-Man and Jr. Pac-Man, two far superior arcade translations.
Digital Press - Classic Video Games
You could almost forgive Atari if they had just tried to simulate the arcade game in terms of its gameplay, but they failed there as well. The layout is completely different than the arcade and the blocky walls and oversized dots completely alter the atmosphere. A huge scoring display and boxes that represent “number of Pac-Mans left” add to that non-Pac, squarish feel. One good thing about the game is the control - I had fewer problems “missing the turn” than on other Pac-clones, probably because the openings are so large and the game moves so slowly that you really can’t miss! A truly forgettable experience. In fact, forget you even read this review and get on with your life.
Overall, Pac-Man for the 2600 is certainly not worth your time or money. While it does feature multiplayer, it would be hard to honestly find two people who truly want to play this game for fun. I feel bad for Tod Frye because he certainly doesn’t deserve the blame for this game. It was even brought up in the development stage that gamers wouldn’t be happy playing this port, but it was dismissed by the higher-ups. Frye did the best he could with the hardware he had. Whether or not the sales of Pac-Man led to the Video Game Crash of 1983 or not is up for debate, but what isn’t up for debate is how terrible this game ends up trying to represent the arcade version. It’s a time waster at best, and with apologies to Swagz, that’s more than reason enough to stay away from this version of Pac-Man.
For all the talk of "bringing the arcade home," the Atari 2600 was incapable of delivering arcade perfect experiences (save for Pong). I could accept imperfection if the resulting port was still fun. Pac-Man lost all the appeal that the arcade version had, and it wasn't enjoyable enough to stand on its own merits. I could accept that the circumstances weren't ideal for Tod Frye (too short a development calendar and too small a cartridge), and at least the game is functional. However, this port is simply not fun. At a time when you could get a faithful port of Pac-Man on your smartphone, don't waste time with this one. It may not be as bad as its reputation suggests, but it's bad enough.
The Video Game Critic
This game can also be faulted for being too easy, so you'll need to play on the hardest difficulty level if you want any sort of challenge. This has rush job written all over it. Atari later released the excellent Ms. Pac-Man and Jr. Pac-Man games, but the damage had already been done.