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|Overall User Score (19 votes)
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Forget being one of the best Atari 2600 games, Pitfall II: Lost Caverns is one of the greatest games of all time. Programmer David Crane did a remarkable job in harnessing the true power of the humble 2600 console and what stands here is a masterpiece in concept, sound, level design and gameplay.
Erprobte Pitfall!-Spieler werden dieses Programm selbstredend strategisch angehen, mit Lageplan und eingezeichneten Hindernissen und Gefahrenpunkten. Womit ersichtlich ist, daß die Tüftler und Knobler etwas zu tun bekommen. Beträchtlich mehr allerdings als bei der ersten Cassette mit den „nur“ 256 Bildschirmen, so scheint es mir. Wie Activision auf der Las Vegas CES mitteilte, wurde mit der Gestaltung der Unterwelt die größte Matrix für den Atari 2600 entwickelt, die es gibt: Sage und schreibe acht Screens in der Breite und 28 (!) Ebenen in der Tiefe. Ein Genuß, ebenso wie die sehr gute Hintergrundmusik (drei verschiedene Stücke plus Schlagzeug)! Zusammengefaßt: Ein Superspiel.
Developer David Crane pulled out all the stops with this one. I only wish he has incorporated a much-needed "duck" move to avoid those pesky bats. Still, Pitfall II is a well-conceived adventure and a technical marvel.
Pitfall II is my favorite VCS game of all time, and with good reason. Many have called this the greatest VCS game ever made, and frankly, I'd have to agree with them. The scope of the adventure was unheard of at the time, and along with the fantastic controls, gorgeous graphics and terrific music, it's truly earned its reputation. Pitfall II is truly deserving of a place in any VCS fan's library.
I recommend this game for anyone who has ever felt the urge to fall down waterfalls, flirt with scorpions, and ride a huge balloon through underground caverns. Overall I give this game a 95%.If only it could have been a little longer…So pack your bags and apply the bug repellent, its time to go on an adventure.
Pitfall 2 was the bittersweet exception. It did indeed make vast improvements to the original Pitfall game, and that may have been half the problem. You could go up and down, not just left to right, through an admittedly impressive subterranean world to explore. Yet in making such a large expanse of game, some of the original game's charm was lost. There was a sort of enjoyable simplicity of the original game. Not to mention how the new game had an action-adventure element that, perhaps, old school video gamers weren't quite ready for yet.