Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (42 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
While not my absolute favorite – that honor goes to Seaquest – Pitfall is one of the best games released by Activision, probably the highest praise one can give a VCS game. It was the only Activision title to get a direct sequel before the industry crashed in '84, and it is also a notable precursor to the platformer genre, later epitomized by Super Mario Bros.
The premise sounds simple but it was actually very addictive. It helped of course that the music and vibrant color schemes made it one of the most visually stunning games on the system back in those days. The original game would lead to a less played sequel, which may have lost a little bit of the original game's charm, but it even had its own theme song, which was actually very toe-tapping. Yet no sequel could overshadow a game that to this day is one of the irrefutable classics in home video gaming.
Although Atari released a cartridge based on Raiders of the Lost Ark themselves, Activision's game is more action-packed and closer in "spirit" to an Indy-like adventure. The only thing missing is a giant boulder to run away from (although I suppose rolling logs will do just fine).
A guy named Pitfall. Deadly pits that open and close (for some reason unbeknown to science) at will. "Cobra rattlers". Logs that continuously roll for no reason at all. Fires that somehow stay lit when no one's around, and crocodiles that let you jump onto their heads. If you think about the above elements for a minute -- and being taken out of context -- you might realize how ridiculous it all sounds, not to mention how unlikely it could (somehow) be combined into not only a good video game, but one of the most highly revered classics of video game history as well.
As you memorize the game and the order of the screens, it will become easier. Still, this game is going to take a long time for anybody to master, and it is one that many people are going to be entertained enough to pursue. If you have an Atari 2600 and you have never played this game, shame on you. It is relatively common so it will not be too hard to find or too expensive to buy, so, if you own an Atari 2600, you owe it to yourself to try this game.
The end result of this was that I was perfectly happy to test my ability to see how many screens I could cover while staying alive for 20 minutes. There were benefits to this. I was able to get some Pitfall Harry patch from Activision for sending a picture of my recording a score over 20,000. And I had a ton of fun playing the game. While I never reached the ultimate reward of a true victory due to my issues with scorpion-jumping, I found more than enough fun in that Pitfall! cartridge to keep me playing it for years after most of my Atari games were relegated to a box.
Auch wenn die Grafik im Vergleich zu heutigen Jump'n'Run Perlen mickrig wirken mag, so verbreitet Pitfall! doch auch heute noch einen großen Charme und kann sogar noch völlige VCS-Newbies in ihren Bann ziehen. Das fordernde, aber niemals unfaire Spieldesign und das einfache, aber unterhaltsame Gameplay lassen euch ohne Probleme mal eben eine vergnügsame Stunde vor dem heimischen TV verbringen.
Auch der Sound verfügt für die damalige Zeit über eine hochwertige Qualität und wer zu Zweit vor der Glotze abhängt, darf sogar abwechselnd ran. Retroherz, was willst du mehr?
Dla posiadaczy Atari 2600, Pitfall! - Pitfall Harry's Jungle Adventure jest tytułem absolutnie obowiązkowym. Ten niemalże kamień milowy w dziejach elektronicznej rozrywki do dziś urzeka i potrafi przykuć do konsolki na kilka dłuższych chwil.
Overall, Pitfall! is an excellent game that deserves my strong recommendation. Not only is the game pleasing to the eye, but it packs a punch when it comes to early home console gameplay. Each time I went through Pitfall!, I found myself trying to beat my previous high score. If you were talented enough back when this game was released, and were able to obtain a minimum of 20,000 points during your gameplay, players could send a picture of them by the television screen in order to receive a Pitfall Harry patch. Alas, due to the selected time frame of the offer, the reward eluded me. Fortunately for players, if you own an Atari 2600, you can pick up a copy of the game for just a few bucks.
Pitfall is challenging at first, but eventually the action becomes monotonous - even mind-numbing. It seems like you're doing the same three things over and over again. Also, I've never been sold on the idea of those scorpion-infested underground routes. They're supposed to provide strategic shortcuts through the game, but there's no treasure down there and some lead to dead ends. Unless you map out the screens or have an excellent memory, you're better off staying the hell out of there. Pitfall is not as great as some of my friends remember it to be, but its classic status was never in doubt.
Jen málokterá hra originálně vyvinutá pro konzoli Atari 2600 se stala tak slavnou jako legendární Pitfall! z roku 1982. Ve své době jej znal téměř každý fanda počítačových her a ten, kdo jej měl doma, byl mezi kamarády stejně populární jako ten, kdo v téže době vlastnil závodní kolo Favorit. Není divu, že společnost Activision, která hru vyvinula, prodala po celém světě více jak 4 milióny kopií této legendy a Pitfall! se stal druhou nejprodávanější hrou pro Atari 2600.
Neste jogo, você deve encontrar o caminho em um labirinto para achar um tesouro perdido.