Seaquest Reviews (Atari 2600)

Published by
Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Home of the ‘impossible jump’ lasttoblame (429) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (12 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Le Geek (May, 2008)
The game starts off slow, allowing you to get used to picking up divers and guiding your torpedoes. As the speed and number of enemies increases, gameplay eventually reaches a frantic pace. Little details like avoiding the submarine on the surface and chasing after divers that reverse direction are a nice touch. One of Activision's best, Seaquest is a must have.
The Atari Times (Mar 20, 2002)
So, here's yet another Activision title that is simply fantastic. Thank goodness Activision showed up and "raised the bar" for Atari games when it came to sheer quality and fun. If you happen to run across a copy of Seaquest, go ahead and buy it. You'll be glad you did, and I know this cartridge is common enough to be found for a good price.
The graphics are vintage Activision, which means they're good, but once you get the hang of it, Seaquest is a little like shooting fish in a barrel. Still, it sure can be fun to rack up those points.
The Video Game Critic (Jun 16, 2001)
The divers are nicely animated, but they're nearly as big as your submarine! How are they supposed to fit in that thing? Beware of the small, innocent-looking ship lurking on the surface - that little bastard will try to ram you when you surface for air!
TeleMatch (May, 1983)
Seaquest, so könnte man oberflächlich vermuten, ist eine Videospiel-Seeschlacht üblichen Ausmaßes, doch die Vorzeichen sind umgekehrt. Hier wird nicht geschossen, sondern - ohne zu schießen - gerettet. Die Grafik ist ein wenig zu abstrakt, der Ablauf etwas zu starr, um ungetrübte Begeisterung aufkommen zu lassen.
As it stands, the game is still fun for shooter fans, and the need to surface offers an interesting twist to the tried-and-true gameplay. Yet, those looking for a refreshing change of pace may want to keep this game buried at sea.
VideoGame (Mar, 1991)
À bordo de um submarino, você deve salvar homens-rã que estão em perigo. A missão, porém, é arriscada: submarinos inimigos tentarão destruí-lo.