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The graphics are deceptively plain looking - except for the moving fins of the Manatee - but the game play is pretty cool and offers enough options that the game stays engaging.
It's a surprisingly challenging game at first, with a bit of difficulty in lining up shots, but like many Atari 2600 games before it Seaweed Assault is an exciting and enjoyable pick-up game, doing exactly the sterling work the VCS was designed for. Smart gameplay sits alongside with well executed graphical touches, and the level of thought that has been put into the game, which drew advice from the forum users of Atari Age through its production, can be summed up by the fact that it even has an option for left handed control!
The controls are slippery, making it hard to aim with precision. Despite its shallow nature, there is some subtle strategy. If your missile passes through multiple blocks of seaweed, their subsequent point values increase. It's actually a good idea to let the screen fill in a little bit, adding a risk-versus-reward element. Seaweed Assault needs a difficulty select in the worst way. I got tired of biding my time while waiting for the challenge to kick in. On a positive note, the programmer seems to know what he's doing so hopefully this is just a precursor of better things to come.