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The controls are slippery, making it hard to aim with precision. Despite its shallow nature, there is some subtle strategy. If your missile passes through multiple blocks of seaweed, their subsequent point values increase. It's actually a good idea to let the screen fill in a little bit, adding a risk-versus-reward element. Seaweed Assault needs a difficulty select in the worst way. I got tired of biding my time while waiting for the challenge to kick in. On a positive note, the programmer seems to know what he's doing so hopefully this is just a precursor of better things to come.