User Reviews

Lives up to the original Arcade game! vedder (20606) 3 Stars3 Stars3 Stars3 Stars3 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.3
Overall User Score (42 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The first licensed arcade game released for a console, Space Invaders was the first million-seller for the Atari VCS, firmly entrenching the system into mainstream America. The game is faithful in both spirit and play mechanics to its coin-op counterpart, but it does have a number of differences. Although there are only 36 invaders per wave (as opposed to 55), 112 game variations, including zigzagging laser bombs, two-player cooperative play, invisible invaders, and moving shields, more than make up for this deficiency. The home version doesn't look exactly like the original, but it does have appealing graphics, relatively faithful sound effects and excellent gameplay.
The Video Game Critic (Jun 30, 2004)
It's a little slow, but Space Invaders is a legitimate classic that packs a good deal of shooting satisfaction. Tip: Enable the secret "double-shot" mode by holding down the reset button when you turn the game on.
Atari HQ (2001)
You can't call yourself an Atari fan if you don't have this cartridge. It's a great game, featuring simplistic but fun gameplay, plus the massive options give it replay value you can't find very often.
neXGam (Jun 27, 2013)
Damit es auf Dauer im Abwehrkampf nicht zu langweilig wird, könnt ihr per bekanntem Schalter an eurem VCS diverse Schwierigkeitsgrade einstellen, wobei insgesamt über 100 Optionen (größeres Schiff, 2-Spieler Modus, bewegliche Schilde, ..) zur Auswahl stehen. Wer mit dem VCS eine schlecht umgesetzte Arcade Portierung verbindet liegt im übrigen völlig falsch - hier wurde technisch sehr sauber gearbeitet, wodurch die VCS 2600 Variante größtenteils sogar seine Mitkonkurrenten auf anderen Plattformen (trotz schlechterer Technik) übertrifft.
The Atari Times (Oct 20, 2003)
Supreme, supreme, simplistic classic. Nanu nanu, beedybeedybeedy (that's Twiki from the 1980s version of Buck Rogers, in case you don't get that reference), live long and prosper, "mostly harmless" (my foot!), and may the force be with you, and all that.
Le Geek (2003)
It's done as well as could be imagined, and it's still surprisingly addictive. The added options of zig-zagging bullets, guided missles, invisible enemies and moving shields automatically boost it far beyond most any other invasion game; it continues to exist as the best home version of this winner in any "Most Influential Game" contest.
In terms of replay value, it all comes down to how much you want to improve your high score. This game is fun enough that you very well might. But if you buy this game looking for an arcade-perfect port, you're doomed to be disappointed. If an arcade-perfect port is what you're looking for, go to and buy the Space Instigators homebrew. If all you're looking for is a fun version of Space Invaders, you've got it right here a lot cheaper than that.