||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (6 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Sieh einer an, was der Kleine kann — wenn das Programm stimmt. Der Kleine ist natürlich das oft belächelte Atari-System. Die Parker-Programmierer zeigen, was man aus ihm rausholen kann. Nämlich das: Hervorragende Grafik, drei Screens, superschnelle Aktion und Langzeit-Spielspaß!
Digital Press - Classic Video Games
Star Wars: Return Of The Jedi: Death Star Battle is another excellent entry into the VCS line of Star Wars games - and is a must own for both Star Wars and non-Star Wars VCS enthusiasts alike.
Death Star Battle is sort of the typical example of Star Wars games on the home consoles. Someone somewhere decided that all Star Wars carts needed to be multi-part missions. I assume that breaking a game into stage segments is supposed to be cinematic, going from scene to scene. This is still in effect today, with the more recent games of Rebel Assault II and Shadows of the Empire. I can't help but think that good games could be better if they were a bit more focused. In the case of Death Star Battle though, the multi-part aspect does work to it's advantage.
The Video Game Critic
It's Star Wars meets Breakout, and it's not a pretty sight. After shooing the core, you must dodge a series of fireballs before the Death Star finally explodes. The explosion isn't bad (by Atari 2600 standards) but then it's back to the beginning for another uneventful round. Playing Death Star Battle is a shallow experience, lacking any sense of strategy or fun.