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Not only is the gameplay exciting but the graphics are impressive, too. The Death Star has been faithfully reproduced from the movie even in its miniaturized state in the first screen. But it's not just faithfulness to the movie that makes this a great game. It's got enough challenge to make it great on its own as well.
Sieh einer an, was der Kleine kann — wenn das Programm stimmt. Der Kleine ist natürlich das oft belächelte Atari-System. Die Parker-Programmierer zeigen, was man aus ihm rausholen kann. Nämlich das: Hervorragende Grafik, drei Screens, superschnelle Aktion und Langzeit-Spielspaß!
Star Wars: Return Of The Jedi: Death Star Battle is another excellent entry into the VCS line of Star Wars games - and is a must own for both Star Wars and non-Star Wars VCS enthusiasts alike.
Death Star Battle is sort of the typical example of Star Wars games on the home consoles. Someone somewhere decided that all Star Wars carts needed to be multi-part missions. I assume that breaking a game into stage segments is supposed to be cinematic, going from scene to scene. This is still in effect today, with the more recent games of Rebel Assault II and Shadows of the Empire. I can't help but think that good games could be better if they were a bit more focused. In the case of Death Star Battle though, the multi-part aspect does work to it's advantage.
It's Star Wars meets Breakout, and it's not a pretty sight. After shooing the core, you must dodge a series of fireballs before the Death Star finally explodes. The explosion isn't bad (by Atari 2600 standards) but then it's back to the beginning for another uneventful round. Playing Death Star Battle is a shallow experience, lacking any sense of strategy or fun.