Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (9 votes)
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It's infuriating when magazines coin the term "repetitive" to mean dull, boring and lacking variety. When you consider that Tetris and Breakout are as repetitive and single-minded in execution as they come, you'll agree that, sometimes, the best games are those that do ONE thing spectacularly well instead of pretending to have a wide variety of options, power-ups, levels and different play mechanics. Super Breakout is a masterpiece.
This game is fun enough that it is worth playing more just to see how far you can get into clearing the blocks. Thus, I heavily recommend that anybody who owns both an Atari 2600 and a paddle controller get this game. Actually, if you don't own a paddle controller, it's worth the time to hunt one down for this game. They're not that expensive anymore. The conclusion, therefore, is quite simple: get this game.
Super Breakout, while very similar to Breakout, has the right mix of challenging and additive gameplay that the original lacks. While not one of my absolute favorites, it is one of the cornerstones of the Atari library and comes highly recommended.
Matter of fact, I like this game so much that, whenever I plop it into my Atari, I play one of each game (Progressive being my favorite), aside from the first and last ones (i. e. Breakout and the Children’s version). The games are quick and fun, and that’s really all that matters; after all, this is arguably one of the few 2600 cartridges that actually outshines the arcade original. About the only gripe I have with this is the very slow scoring, as racking up 2,000 points on any game (save the Children’s variation) is a fairly major accomplishment.
Im letzten Spielmodus Progressive Breakout bewegen sich die Reihen nach mehreren Abprallern auf dem Paddle nach unten, dadurch wird es nicht nur schwieriger die Kugel vom Boden wegzuhalten, sondern auch der Punktebonus kann niedriger sein je näher die Blockreihe am Spieler ist. Zu guter Letzt gibt es vom Standardmodus auch noch eine Kids-Verision, die etwas einfacher ist. Zur weiteren Anpassung des Schwierigkeitsgrades lassen sich auch die Difficultyschalter benutzen. Hier werden die Breite des Paddles und die grundsätzliche Geschwindigkeit des Balles festgelegt.
First of all, couldn't they have improved the control so you weren't at the mercy of the predetermined angles? And you'd think they could have worked in some two-player cooperative modes. In the final analysis, Super Breakout is okay but should have been better.