||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (8 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Game Freaks 365
This game is fun enough that it is worth playing more just to see how far you can get into clearing the blocks. Thus, I heavily recommend that anybody who owns both an Atari 2600 and a paddle controller get this game. Actually, if you don't own a paddle controller, it's worth the time to hunt one down for this game. They're not that expensive anymore. The conclusion, therefore, is quite simple: get this game.
The Atari Times
Matter of fact, I like this game so much that, whenever I plop it into my Atari, I play one of each game (Progressive being my favorite), aside from the first and last ones (i. e. Breakout and the Children’s version). The games are quick and fun, and that’s really all that matters; after all, this is arguably one of the few 2600 cartridges that actually outshines the arcade original. About the only gripe I have with this is the very slow scoring, as racking up 2,000 points on any game (save the Children’s variation) is a fairly major accomplishment.
The Video Game Critic
First of all, couldn't they have improved the control so you weren't at the mercy of the predetermined angles? And you'd think they could have worked in some two-player cooperative modes. In the final analysis, Super Breakout is okay but should have been better.