NameThe curious moniker "Zaxxon" is derived, circuitously, from "isometric axonometric projection", its early 2.5D perspective which it is credited with being the first game to use.
Commodore 64 versionsThere are two different, official ports of Zaxxon for the Commodore 64. Sega/U.S. Gold released the game on cartridge and Synapse Software released it on disk and cassette. Of the two, most people tend to agree that the Synapse version is superior. While the cartridge version's graphics are somewhat more faithful to the arcade original, the gameplay and sound aren't as polished as the Synapse version.
Telematch chartsIn issue 06/1983 of the German magazine Telematch, the non-existing Ti-99/4A version of Zaxxon reached number one of the Readers' Choice charts. The responsible employee was fired. More information about the Ti-99/4A version under "cancelled ports".
- Advertisements by U.S. Gold for upcoming Amstrad CPC conversions also included Zaxxon, but no such port was released.
- The German magazine Telematch mentioned a Ti/994A version in their Zaxxon review in issue 04/1983. According to their own accord in issue 07/1983, they saw a prototype, but it was cancelled because of license issues between Datasoft and Texas Instruments.
DevelopmentJohn Garcia was actually in management at Datasoft when Zaxxon was written.
- Issue 04/1984 – #2 Video Game of the Year 1983 (Readers' Vote)
Contributed by Rekrul (51) on Apr 23, 2006. [revised by : Patrick Bregger (98723), Pseudo_Intellectual (43842) and Trypticon (6034)]. -- edit trivia