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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (2 votes)
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While this is not one of the most common cartridges available for the 5200, I like the game play, and can definitely recommend it for people looking for an arcade-style game for the 5200.
Digital Press - Classic Video Games
Once the game begins, however, the gorgeous 3-D starfield is just another 2-D maze -- with round obstructions instead of walls --through which you must carefully dodge in order to ray down the mines creeping towards the Earth. Enemy spaceships show up at odd intervals to distract you from your main job of eliminating the mines, and you can either shoot them or ram them. It seems the celebrated First Star designer Fernando Herrera either ran out of room for, or forgot about, challenging and innovative game action. Astro Chase is one big letdown and serves as a reminder that graphics are only skin deep.
The Video Game Critic
Your ship can fire in eight directions, but the squirrelly controls make it impossible to aim with any sort of precision. Combine that frustration with the fact that you're constantly getting caught up in the scenery, and it adds up to a thoroughly miserable experience. Despite my overwhelming desire to stop playing, the game constantly awarded me with extra ships -- extending the duration of my agony. The music also sucks. It's one of those generic old tunes that everybody recognizes (but nobody knows the name of) and it seems terribly inappropriate. Astrochase is pure garbage. I've gotten more enjoyment out of games that refused to load.