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Countermeasure (Atari 5200)

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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall MobyScore (2 votes) 3.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
75
The Video Game Critic
This isn't a strategy game, but you'll need to use your head before barging into the crossfire. It's a shame Atari didn't include a two-player simultaneous mode - that would have been awesome. When the game's timer runs out you are prompted to enter a three-letter code to avert a nuclear strike. This adds an element of suspense, since you may only know one or two of the letters of the code. With only possible 27 combinations, it's always possible to guess the code correctly. If you don't, you'll be treated to a flashing skull and crossbones which fills the screen. I remember admiring this graphic in an Atari Age magazine twenty years ago, and I'm happy to say it still looks pretty cool.