||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (9 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The Video Game Critic
Defender is one truly difficult game, but that's what makes you keep coming back for more. Unlike most shooters of its time, you can't just blast everything in sight because human lives hang in the balance. Alien landers abduct people from the planet surface, carry them to the top of the screen, and combine with them to form red mutants - your fiercest enemy! When you catch a lander in the act, you can shoot it, catch the falling human (500 points), and return him safely to the planet below (another 500 points). This edition incorporates all the complex controls (including the smart bombs and hyperspace) from the arcade. The graphics are very close to the arcade game, and the sound effects are practically identical. The animation gets a little choppy at times, and the screen tends to get messy as artifacts from explosions tend to stick around. That's okay, because chaos rules in this game. Overall, Defender is one of the more intense shooters for the 5200.
Digital Press - Classic Video Games
Along with 5200 Pac-Man, Defender showed very quickly why the Supersystem was super. 2600 Defender was actually pretty good-for the 2600. But it wasn't remotely like the arcade game either graphically or in intensity. The 5200 version is very close to the Williams classic, and certainly represented a quantum leap that made the 2600 cart seem, well, puny. All the familiar evil alien guys are here and they do the nasty things they are supposed to do. The sounds and explosions are at least reminiscent of the arcade experience, if not dead on. If you can find a working joystick, response is very good.