There are no reviews for the Atari 5200 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
MobyRanks are listed below. You can read here
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Digital Press - Classic Video Games
Gorf is four games in one. Here’s why that’s not ALWAYS a good thing. Gorf is four CRAPPY games in one. Is that a bargain? Not to me. I remember when Gorf first graced my local arcade spot. It seemed like a bit of an anomoly, taking bits of other games that were already considered primitive (Space Invaders and Galaxian), stripping those down even more, then adding a few spinoffs to the mix. Well, it wasn’t all that great then, it’s pretty bad now, and it’s just plain AWFUL on the Atari 5200.
The Video Game Critic
I've enjoyed most versions of Gorf that I've played, but this one is unbearable! Like the arcade game, Gorf is a space shooter with four unique stages of shooting action. CBS tried to utilize the analog Atari 5200 joystick control, but the results are disastrous. Your cannon is too fast, too jittery, and difficult to aim. It always seems to collide with enemy missiles. And what's the deal with these graphics? These blocky, single-colored shapes belong in a 2600 game! Even the trademark between-stage sound effect is missing. This is a serious disappointment.