There are no reviews for the Atari 5200 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
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||The quality of the sound effects and/or music composition
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||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
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The Atari Times
Well it is all said and done this version may have it's problems the 5200 version is a above average arcade translation of the Atari classic. The odd controller doesn't hurt this game too much which is a nice surprise and the track ball support is cool as well. Missile Command is still insanely difficult but it's a safe bet for you Atari 5200 owners.
The Video Game Critic
Missile Command is noteworthy because it's a game that's played completely from a defensive point of view. The object is to intercept incoming missiles and protect six cities at the bottom of the screen. I remember Missile Command from my old bowling alley, where an employee who worked there was an absolute whiz at it. He would attract a crowd as he detonated walls of explosions to neutralize the waves of incoming ballistic missiles. This Atari 5200 version looks surprisingly blocky in comparison, and it's disappointing to see only one missile base compared to three in the arcade version. The game throws too many elusive satellites at you, which artificially increases the difficulty, changing the overall feel of the game. At least the sound effects are faithful to the arcade, and the trackball control is extremely responsive. It may not be arcade perfect, but Missile Command is still a good time.