User Reviews

There are no reviews for the Atari 7800 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
This is the type of game that I could really get into. I love games where you have to use your mind as well as your reflexes. There is a unique sense of satisfaction when at long last you reach the end. Especially, an ending that rewards you with a special animation. It is like you are seeing Mount Everest from the summit or something forbidden. Something few people will ever get to see. Unfortunately, this game is an exercise in futility and that's a shame because this is a decent game with a lot of variety. Just a little more play testing could have turned up the problems. I have given low marks for sound due the fact that it gets irritating after awhile. Because of this I usually play with the sound low.
Megablast (1992)
Trotz ihres hohen Alters hat die unmögliche Mission kaum an Spielwitz eingebüßt, das nur auf den ersten Blick großzügige Zeitlimit und die trickreich aufgebauten Räume sorgen für schier endlose Motivation. Bloß die Präsentation ist eher sparsam: Zwar bewegt sich der Held sehr elegant und fließend, insgesamt macht die Optik aber einen etwas antiquierten Eindruck. Fast noch bedauerlicher ist, daß von der Sprachausgabe der Urversion hier nur Standard-Konsolen-FX („plöng!“) übriggeblieben sind. Trotzdem, wegen seiner inneren Werte verdient Impossible Mission auch heute noch das Prädikat „sehr empfehlenswert“!
The Video Game Critic (Jul 27, 2012)
Even if you overcome the sizeable learning curve however, you still have to play the game, and that's a problem! The audio is obnoxious as hell, and whenever you enter a room full of robots the noise is migraine-inducing. The abrasive sounds will bore into your brain like a small alien insect. I should also mention that a coding glitch makes it literally impossible to finish the game, making this the saddest case of truth in advertising ever.