Jinks Reviews (Atari 7800)

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Critic Reviews

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The Atari Times (Dec 17, 2004)
Avoid Jinks like the plague. It's very common, so you can find a copy of this easily. Regardless, there are enough bad games for the 7800. You don't need another one.
The Video Game Critic (Sep 09, 1999)
Jinks gets credit for innovative design. It's a combination of breakout and pinball played over a wide, side-scrolling screen. You control a free-moving paddle used to direct the ball into bricks, bonuses, and finally the exit (on the far right side of the screen). Your goal is to clear out the screen before exiting. The graphics are detailed but limited in color. Later levels contain enemies that try to shrink your paddle or destroy your ball. The are four stages, and after completing the first, you can select your next challenge. The main problem with Jinks has to do with control and ball movement. I found it to be frustratingly difficult to move the ball where I wanted it to go. Also, the ball only moves at one angle, making its movement predictable and boring (unlike real pinball). At least the music is interesting. Jinks seemed cool at first, but frustration with the control left a bad taste in my mouth.