Tecmo, initially a supplier of cleaning equipment and now best known for Ninja Gaiden and Dead or Alive, was founded on this day in 1967!

Jinks (Atari 7800)

...
MobyRank
100 point score based on reviews from various critics.
2.2
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 1.5
Sound / Music The quality of the sound effects and/or music composition 2.5
Overall MobyScore (2 votes) 2.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
25
The Atari Times
Avoid Jinks like the plague. It's very common, so you can find a copy of this easily. Regardless, there are enough bad games for the 7800. You don't need another one.
25
The Video Game Critic
Jinks gets credit for innovative design. It's a combination of breakout and pinball played over a wide, side-scrolling screen. You control a free-moving paddle used to direct the ball into bricks, bonuses, and finally the exit (on the far right side of the screen). Your goal is to clear out the screen before exiting. The graphics are detailed but limited in color. Later levels contain enemies that try to shrink your paddle or destroy your ball. The are four stages, and after completing the first, you can select your next challenge. The main problem with Jinks has to do with control and ball movement. I found it to be frustratingly difficult to move the ball where I wanted it to go. Also, the ball only moves at one angle, making its movement predictable and boring (unlike real pinball). At least the music is interesting. Jinks seemed cool at first, but frustration with the control left a bad taste in my mouth.