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Astro Chase is such a pretty game to look at, it seems a shame that it isn't more exciting to play. And that's perplexing, because at first blush Astro Chase looks like a space game with everything. It's got shield depots, it's got energy generators and it's got pulsating enemy mines so powerful that just one of them can blow up the entire Earth. It's got a screen full of zillions of colorful asteroids, planets and stars, and a picture of Earth so good it looks like it came right off the schoolroom wall. And then there are eight different kinds of enemy spaceships, 34 difficulty levels and no less than seven different animation sequences.
What qualifies Astro Chase as "state of the art" is the graphics presentation. The full scrolling playfield is not only drawn beautifully, but changes with each chase. The explosion of the earth is so good, that seeing it almost makes up for losing. There are even cartoon intermissions. When the game is loaded, and again after every fourth chase, there is a short interlude of an astronaut landing and reboarding his ship to an increasingly spectacular reception. Almost as good as the graphics is the documentation, which clearly and completely explains all the features of the game (except what is beyond chase 24, of course).