Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (10 votes)
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Bruce Lee's attention to detail is exceptional and often surprisingly so. The scenery is remarkably rich, with elaborate structures and statues that appear to have depth. You might expect that jumping onto a ladder would allow for an easy escape from foes, but those crazy SOB's will try to kick you off of it! I also love how dropping down on enemies knocks them on their butts. The game has no serious flaws, although the controls can be tricky when navigating moving vines. Long appreciated by 8-bit computer users but virtually unknown to console gamers, Bruce Lee is fun to play even after you've mastered it.
In wieweit Kung Fu bzw. Karate mittels Joystick langfristig fesseln kann, sei dahingestellt. Meine anfängliche Skepsis ist geblieben, — vielleicht auch nur deshalb, weil es mir noch nicht gelang, durch alle Kammern zu kommen.
I'm sure there are some who will object to
this game's violent nature and still others
who will object because it tends to celebrate
a man who was allegedly a part of the drug
culture. Those points may be arguable, but
what's clear is that BRUCE LEE is good
arcade-type game for anybody who's looking
either for some solo action or for some
fun head-to-head (foot-to-gut, fist-to-face,
149 Mark sind sicher ein stolzer Preis fur ein Spiel. Wer aber Actionspiele mag und Wert legt auf gute Hintergrund- und Bewegungsrafik, wird mit »Bruce Lee« auf seine Kosten kommen.