DescriptionThe Citadel is a puzzle game where, on each level, the player has to get the protagonist to the exit. The way to the exit is usually blocked with various obstacles: rocks, boxes, pits.
Rocks can be pushed around, but only one at a time, and they cannot be pulled. Boxes are similar to rocks, but a row of them can be pushed around as one. Pits need to be filled with a rock or a box, depending on their shape. Teleporters transport the hero to another teleporter. Bombs can be pushed around, and explode when a trigger is pushed, destroying everything (and detonating other bombs) near them.
Every level has a time limit. Passwords can be used to skip to later levels.
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- "Cytadela" -- Polish title
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|Top Secret||May, 1994||8 out of 10||80|
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DevelopmentThe code for The Citadel was developed almost entirely on paper, as the author had been attending university at that time and only had access to his Atari on holidays. The hardest part of this pre-development were the puzzles, as only by playing through them the author could assess their difficulty and solvability. For this purpose, the author developed a crude version of the game on his girlfriend's ZX Spectrum computer during a stay with her family.
LegacyA sequel-in-spirit, named Orson, was released later on, as a result of the author's drive to create something with more "sexiness" than The Citadel. A proper sequel, Citadel II, was also in plans; it would have a greater variety and creativity in its design. However, it was discontinued while still in design phase due to the demise of the 8-bit Atari market.
Related Web Sites
- Memory Lane: The Citadel (The author's retrospective on the game. (English))