missing cover art
DescriptionYou are Flash Gordon. Many spacemen have entered Spider City but never returned. Your job, Flash, is two fold. Rescue any spacemen you find in the tunnels of Spider City and destroy all the hatching pods.
The lower part of the screen is a map. You are the horizontal line, the hatching pods are the vertical lines and the Disrupters are the crosses. The upper part of the screen is the close-up of the action.
You rescue spacemen by touching them with your ship. You destroy hatching pods, and the spider warriors that hatch, by flying to the pods then shooting the warriors.
You can also shoot generators, patrol ships and debris. Shooting the generator will keep the Disrupter from moving about the city for a little bit but the debris never stops while you are within, so don't hang out in the Disrupter.
If you destroy five warriors at one hatching pod or your ship is destroyed when it returns, you will have a shield for a short time. There will be two beeps to warn you of the shield leaving.
The scoring is as follows:
10 points = Debris
25 points = Patrol Ship
70 points = Rescued Spaceman
100 points = Disrupter Generator
You get 100 points for killing the first warrior at a pod, 200 for the second, 300 for the third and so on.
You lose 1,000 points if you shoot a spaceman, but Flash Gordon would never do that, right?
Every time you conquer a city, you get an extra man.
There are no Atari 8-bit screenshots for this game.
There are 7 other screenshots on file for other versions of this game.
- "Spider City" -- Atari 8-bit & VIC-20 title
- "Space Adventure" -- Zellers title
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