In Gato, you play the commander of a United States submarine in the Pacific Ocean during World War II against Japanese warships.GAMEPLAY
Gato is a 3D real-time submarine simulation game. Gameplay consists of missions where the primary directive is to navigate your submarine to track and intercept (multiple) enemy warships (patrol boats, destroyers, etc.) on the randomly created map and close in for the kill with torpedoes.
Combat itself consists of a direct visual of enemy ships (via periscope) and firing torpedoes at the correct angle to ultimately sink the ship. Be warned that although you have the element of surprise, enemy ships can fire back!
When all hell breaks loose, an identified submarine is a sitting duck to those Japanese guns. Be prepared to direct your damage control team to fix up your damaged submarine ASAP! The mission ends when you have successfully eliminated all targets in the map.
- "GATO: WWII GATO-Class Submarine Simulation" -- Tag-lined title
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was written in basic and compiled to an executable.
You can tell this because all of the sprites used in the game are flashed onto the screen in a rapid order before the game starts. This is common in basic games that use PUT and GET commands for sprite manipulation. Each sprite has to be on the screen and then GETed into a data array before it can be referenced as a sprite later on in the game.(Editor's note: The sprites were stored as a series of relative directions -- up two pixels, left 7 pixels, draw filled circle at x,y, etc. -- so they took up less space. So they had to be drawn as well as GET'd. Another way to verify if a game was compiled BASIC was to search for BASIC keywords and errors; the string "RETURN without GOSUB" was found in GATO.EXE)