Trivia
Game title music and speech based on the original theme music from the movie written by Ray Parker Jr.
Contributed by
Garcia (5010) on Sep 08, 2006.
The NES version of the game differs in a few ways from it's computer counterparts. First, the driving sequences feature a "zoomed out" perspective, meaning that the Ghostbusters car is smaller on the screen and that there is more road to manuver over. Also, gone is the ability to purchase different vehicles (which was in all versions of the game). By contrast, there are more items to buy and equip from the shop than other versions. Finally, the NES version features a unique Temple of Zuul sequence at the end of the game where the Ghostbusters must slowly climb the stairwell of the building to the rooftop, avoiding the touch of enemy ghosts that fly around.
Contributed by
WildKard (11891) on Sep 04, 2006.
Interestingly, the game does not portray, or even reference, Winston Zeddmore – Ernie Hudson's character in the film, and the sole black Ghostbuster. He does later appear in the game version of Ghostbusters II.
Like the cartoon based on the movies, Activision was not allowed to use the likeness of the actors that performed in the movie.
Contributed by
Santa
(847) on Jan 16, 2005.
From Brad Fregger, Producer of Ghostbusters:
The game developers at Activision would often take the afternoon off to see a new movie that was exciting to us. One day we all decided to see Ghostbusters on the opening day. After the movie David Crane (Pitfall and Pitfall 2) announced that he was going to do the game. As a founder of Activision, he had the power to get the wheels in motion and within a week we we're beginning development.