Description
In 1982, Midway and Namco created a sequel to the incredibly popular Pac-Man in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
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Trivia
The game is referenced in season 5, episode 18 (Meet the Quagmires) of the animated TV series
Futurama. Peter Griffin, one of the main characters, is shown playing the arcade game of Ms. Pac-Man is 1984. The following conversation ensues:
Woman: Wow, you're really good at this game!
Peter Griffin: Yeah, I've logged a lot of game hours on Menstrual Ms. Pac-Man.
[in the game, we see Ms. Pac-Man eating her way across the screen, with 4 ghosts following her. Suddenly she turns toward them]
Ms. Pac-Man: WHAT?! WHAT?! [the ghosts quickly run away]
Blinky: Geeze.
Clyde: Nothing.
Sue: Bitch.