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Ninja (Atari 8-bit)

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MobyRank
100 point score based on reviews from various critics.
4.2
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Atari 8-bit release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.3
Overall MobyScore (7 votes) 4.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Atari Gamer - XL-XE Game Review Edition
Ninja features some particularly nice graphics with really colourful and detailed backgrounds along side attractive sprites. The sound is also very cleverly done here, as you walk from location to location music plays but as soon as you start a battle it stops to play sound effects. I have never seen this in a game before and it reminded me of a classic kung-fu movie. Ninja is a highly enjoyable title and one that every Atari 8-bit owner should take a look at.
60
ATARImagazin
Ninja ist ein unterhaltsames Spiel, wenn man von der recht brutalen Handlung einmal absieht. Allerdings ist es in den meisten Fällen nicht besonders schwierig, den Gegner zu besiegen.
60
Happy Computer
Für 15 Mark bietet Ninia einen ansehnlichen Unterhaltungswert, der allerdings nach einer Weile deutlich abflacht. Da das technisch wesentlich bessere Kampfsportspiel »International Karate« mit knapp 30 Mark nicht viel teurer ist, empfiehlt sich Ninja wohl nur für extrem sparsame Käufer.
50
The Video Game Critic
Unfortunately, the controls are erratic, lending themselves to frantic joystick waggling and button tapping. Likewise, picking up items is a lot more aggravating than it should be. Upon clearing a set of screens you'll want to look for a hole you can jump through to access a new set. It's tough to make much progress in Ninja because the game is extremely unforgiving. Your health meter is tiny and one unlucky hit can instantly end your game. Believe it or not, I actually programmed a very similar game in the early 80's - with more modest graphics of course. Ninja's erratic gameplay won't knock your socks off, but the game is a worthy challenge if you're up for it.