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100 point score based on reviews from various critics.
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MobyScore
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Description

Rogue is a turn-based dungeon crawler in which the player controls an adventurer who must explore the dangerous Dungeon of Doom in order to retrieve the precious Amulet of Yendor and make it out alive. The player character starts on the upper-most level and slowly makes his way downwards.

The game uses ASCII characters to represent locations, items, monsters, and the protagonist himself. There are twenty-six different types of monsters, symbolized by their initial letters (e.g. L for Leprechaun). Monsters have different abilities and modes of attack. The dungeon and the items in it are randomly generated each time the player begins a new game. Each dungeon level contains a grid of three by three rooms and dead ends.

Levels get progressively more complex and maze-like, and monsters grow in strength the deeper the hero ventures into the dungeon. The player character can acquire better weapons and armor, gain experience points and level up. Should the protagonist perish in the dungeon, the player must restart the game anew.

Alternate Titles

  • "Rogue: The Adventure Game" -- In-game title (Epyx DOS version)
  • "Rogue: Exploring the Dungeons of Doom" -- full original UNIX title
  • "ClassicRogue" -- title of Donnie Russell's port
  • "AGB_Rogue" -- name of Donnie Russell's Gameboy Advance port

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User Reviews

There are no reviews for the Atari 8-bit release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


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Forums

Topic # Posts Last Post
Amiga version of Rogue for PC 1 Ardor
Mar 01, 2009
Game port listing needs to be removed? 33 Indra was here Bronze Star Contributing Member (14900)
Dec 13, 2008
Public Domain or Commercial? 3 General Error (4230)
Nov 06, 2007

Trivia

A sophisticated mainframe-Rogue-playing AI, the "Rog-o-matic" (A Belligerent Expert System), was the subject of an academic paper written by Michael Maudlin, Guy Jacobson, Andrew Appel and Leonard Hamey of Carnegie Mellon University and presented at the Fifth Biennial Conference of the Canadian Society for Computational Studies of Intelligence, London Ontario, May 16, 1984.

This paper can be read (and its behavior diagrams ogled) at http://www.cs.princeton.edu/~appel/papers/rogomatic.html


This entry was contributed by Kalirion (643), JRK (10544), Kabushi (104305), Martin Smith (63223), ZZip (804), General Error (4230), voidoid (183) and L. Curtis Boyle (734)
 

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