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Our Users Say
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A tactical/operational simulation of World
War II's desert battles, this game is very
detailed and complex. Supply and air rules are
among the most complex ever devised, but
sheer unplayability and ennui will deter most
players. The graphics deserve special mention,
since they look like someone ate a Big Mac
and threw up onto the screen.
GDW's previous computer simulation,
Chickamauga, was favorably reviewed by Computer
Gaming World (Jun-Jul 85). That review noted
Chickamauga's success as being two-fold: physical
implementation coupled with the design modelling
the battle. Not all reviewers concur, and this
reviewer feels that Rommel fails for the same
reasons as Chickamauga, only more so. Physical
implementation and user friendliness are
inadequate; these failures are of a sufficient
magnitude to deter all but the most hardy from
delving into the game.
This is a shame; it is apparent that much design
time and effort went into Rommel. More was
attempted than in most simulations. But the lack of
response time by the artificial intelligence coupled
with the graphics cannot save Rommel from itself.