User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall User Score (5 votes) 3.5


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
77
Wir haben uns vor Ort sowohl mit dem kleinen Commodore, als auch mit dem Atari ST befaßt, und können den Überschall-Jäger allen Shoot-Em-Up-Freaks nur wärmstens ans Herz legen.
70
Atari ST User (Mar, 1989)
The arcade version had a moving seat and joystick which added a feeling of reality. Without these Afterburner has little to offer that has not been seen many times before.
69
The sound effects are good as are the graphics and gameplay. It's still not a stunning game though and you're liable to bored sooner rather than later.
63
The One (Jan, 1989)
Sure, Argonaut has managed to capture the features and what little gameplay there was in the original, but gone is the thrill of being thrown around in a hydraulic cabinet, gone are the breath-taking and exhilarated 3D graphics, and gone is the incentive in play. All that's left is a run-of-the-mill 3D shoot 'em up - and even then most of the shooting's done for you.
47
With Argonauts Software's programming pedigree, 16-bit versions looked set up to be superb - they're not. There is no impression of high speed, confusing graphics making firing and dodging missiles tricky, and mystifyingly jerky plane moves kills all emotions of being there.
7
Power Play (Jan, 1989)
Technisch ist diese Version recht gut geworden, spielerisch hat sie aber unerhörte Mängel. Bei der wilden Ballerei wird oft durch das eigene Sprite die Sicht total versperrt. Macht aber nichts: Wer konstant am linken Bildschirmrand entlangfliegt (außer in den fast unspielbaren Canyon-Szenen), kommt mühelos durch alle Level.