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Quite possibly the best 3D action you're likely to see on an ST. You are given the opportunity to pilot fighter craft, bombers, and combat helicopters. Not only that but you could find yourself seated behind the controls of a heavy armoured tank, light tank, or armed hovercraft.
Not quite everything is perfect though: the sound is a let down, with no music whatsoever and all the vehicles' engines sounding like rattlesnakes with asthma, the explosions seem to lack "oomph", and the howling winds as you tumble to Earth are sorely missed from the ST version. These are only minor grumbles though, as even the worst sound effects in the world won't spoil what is essentially one of the best games around. Destined to become a 16-bit classic, I strongly advise you to get your hands on Armour Geddon. You won't be disappointed.
If you enjoyed Carrier Command
, then you'll love this game. There's an ultimate objective to be reached and lashings of gameplay to make you want to do it. Armour-geddon a lot of fun out of this game.
A good link up game from scouse firm Psygnosis. More reknowned for their lovable green-haired rodents than anything else.
Filled 3D vectors portray the action excellently and, even though the playing area can be a bit sparse at times, there's enough diversity in the modes of transport (not to mention loads of death to be doled out!) to warrant the purchase of this large and challenging game.
I'd rather put the saved dosh towards getting the really rather stonking (but rather hard) Battle Command.
"Armour-Geddon" kombiniert ein paar nette Simulationen mit einer unübersichtlichen Rahmenhandlung. Gewürzt ist das Ganze mit einer saumäßigen Anleitung, die mehr Fragen offenläßt, als beantwortet. Mit etwas mehr Sorgfalt wäre ein passables Actionspiel mit Strategie-Touch daraus geworden, so bleibt's beim Mittelmaß.
A simulation of aircraft, tanks and
hovercraft attempting to destroy the
"mad scientists" who will otherwise
destroy the planet. In addition to combat
elements, one must determine research
and production priorities. With
a heavier emphasis on tactical battles
rather than cerebral considerations, it
can be fun, but resembles a Chinese
take-out restaurant, i.e. a half-hour
later, you are hungry for something
with some substance.