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In both versions, gameplay is very similar, with the ST hardest because attacks by guards, birds and other foes are constant. The speed with which the commando moves on the Spectrum (much quicker than on the Commodore) is a definitely benefit, resulting in an easier game to play but no less difficult to master.
As yet there aren't any clones but you can bet someone will be working on one.
One of the major differences about the ST version is the behaviour pattern of the enemies. They don't appear at specific points, but instead two opponents are always on the screen, falling in from the top of the screen when one gets killed. This makes the game a lot tougher because there's never any respite from the attacks. It also results in frustrating and unavoidable deaths from the sheer number of opponents being thrown at you. Apart from that it plays very similar to the 8-bit versions and will get you hooked in more ways than one.
Bionic Commando is a worthy enough game, but suffers from dodgy playability and all too often unavoidable death. Recommended only if you fancy a pretty stiff challenge with loads of scenery.
I found Bionic Commando rather Ghost'n'Goblinesque. The graphics, while being somewhat small, were detailed and well drawn. Controlling the commando became a little tiresome, especially when the little fellow's bionic arm failed to hit its mark. The constant tune, despite being quite catchy, soon forced me to decrease my monitor's volume setting. Bionic Commando will undoubtedly help enhance Go!'s reputation, although I wasn't overly impressed.
Bionic Commando is a fairly original arcade game featuring a chap with a telescopic arm - this looks a bit dated and primitive now.
Die Atari ST-Version ist technischer Hinsicht prächtig gelungen. Die detaillierte, farbenfrohe Grafik ist so gut, daß man das merkwürdige (aber wenigstens schnelle) Pseudo-Scrolling verzeiht. Die knackigen Musikstücke begleiten das Spielgeschehen hervorragend. Leider wimmelt es hier nur so von Stellen, an denen man viel Glück braucht, um ohne den Verlust eines Lebens weiterzukommen. Dieser Umstand macht aus dem genervten Spieler rasch eine wutschnaubende Bestie und ruiniert eine sonst sehr gute Version. Es spricht für die gute Spielidee von Bionic Commado, daß man trotz dieser Ungerechtigkeiten immer wieder zur ST-Version zurückkehrt.