In the person of the thief Karadoc, players set out to raid the five stories of the castle Wulf.
Legend has it that it’s filled with treasure. What the legend didn’t say is that the Castle is also filled with deadly traps, riddles and monsters. Surviving is not only a question of defending your life. Karadoc also has to prove his wit in collecting objects, putting them to the right use, mastering spells and solving tasks posed by the gods. Quick reflexes and jumping skill wouldn’t hurt either.
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The box contained a certificate "For bravely adventuring through Castle Wulf and defeating The Necromancer". If you filled in your name and the message from the end of the game, and sent it to The Bitmap Brothers per mail, the certificate would be approved and stamped.
is the acclaimed developer’s first attempt of a puzzle-oriented game. It isn’t very surprising that it’s also been their last attempt: it was no commercial success.
To save your game, you had to pay a price: Some of the coins you collected along the way were subtracted. The required amount rose with each subsequent save. Thus, you had better think twice before investing your precious coins.
"Cadaver" is Spanish for "Corpse".
Information also contributed by
- Amiga Joker
- Issue 01/1991 – #4 Best Adventure Game in 1990