User Reviews

3D strategy at it's peak on Atari ST El_Freako (181) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (7 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari ST User (Jun, 1988)
The only disappointment in the game is the sound. Although there's a superb sound track to accompany the title page, the effects in the game are few and far between. It's difficult to get across the full scale of this complex game in such a short review. The 3D graphics are amazing, and the action brilliantly executed. Combine this with the complex strategy element, and you've got a real winner.
To say that Carrier Command is complex is probably the understatement of the year. The game is rich in content and complexity and places demands on the player at all levels, from controlling a Manta through to keeping an entire network intact while fending off enemy attacks. Just playing the game for a brief few minutes is sufficient to grasp how much time and effort has been put into its design and programming - and as a piece of action it is no pushover, but then the best games never are. Carrier Command is a seminal game destined to change the state of software and, as such, ranks alongside such programs as Elite, Knight Lore, Flight Simulator 2, The Hobbit and many other classics.
The filled 3D graphics are superb, and the (few) sound effects are pleasant enough, but what really makes the game special is the amount of thought that has gone into it. Attention has been paid to every detail and the whole game structure hangs together well. Even the real time icon selection method works satisfactorily.
ST Format (Jun, 1991)
But the graphics aren't all the game's got going for it. The great strategy element means you're going to be playing this game long after your latest licence gathers durst on the shelf. However, if all you fancy is a quick blast, you can play the "Action Game" option. Either way this is a serious bargain and time hasn't weakened the sheer feel of this game. Of you don't own Carrier Command, go out and buy it now.
ST Action (Jun, 1988)
Awesome! This game has me searching for more superlatives each time I play it. The sheer size of the game makes me wonder how they managed to fit it onto one single-sided disk. The graphics are superb and very smooth in their movement. The detail with which everything is done is amazing. Take, for example, the fact that if you drive an AAV onto an island and set it spinning around its own axes, you can then take a Manta and fly down to the island and actually see the AAV rotating! That's what I call detail! As for the gameplay, I have literally spent days on this game and I reckon that it could be a month before I start to get really good. For action, strategy and value for money this has to be the best.
Die Vektorgrafik ist ein Traum, ungemein detailreich, realistisch und zudem ausgesprochen schnell. Der Sound paßt gut zur Atmosphäre, wie bei „Starglider 2“ liegt der Packung zusätzlich eine Musikkassete bei. Wer eine futuristische Flug- und Fahrsimulation mit strategischem Einschlag sucht, wird von Carrier Command auch heute noch begeistert sein!
Ansonsten ist Carrier Command aber wirklich super! Als kleines Bonbon bekommt man noch eine Kassette mit dem Soundtrack des Spiels, sowie eine Formatier-Routine für Disketten, die ein besonderes Format ermöglicht. Trotzdem, man sollte sich das Spiel vor dem Kauf ansehen, nicht jedem liegt eine solch komplexe Simulation. Auch wenn man mit zahlreichen Action-Elementen direkt ins Spielgeschehen eingreifen kann, in erster Linie ist und bleibt Carrier Command ein Strategie-Spiel. Mir hat es jedenfalls sehr gut gefallen, den Hit-Stern hat es verdient!
[Budget re-release] However, dedicated players will be rewarded with a long-term stretch of rivetting - and ultimately rewarding - action. Definitely one for those with a long attention span.
As a game, it will not be everyone's cup of tea. The high degree of application and strategical planning will be needed before you even sniff victory. If this doesn't put you off, then Carrier Command should give you hours of sophisticated pleasure. If, on the other hand, you're not prepared to work for your play, then look elsewhere.
Power Play (May, 1988)
Carrier Command hat sicher einige Schönheitsfehler (Wartezeiten. kein Zwei-Spieler- Modus). doch insgesamt bin ich von dem Programm schwer beeindruckt. Das ist endlich mal wieder ein innovates Stück Software, das eine ganze Zeitlang spannende Unterhaltung garantiert
ST Action (Jan, 1993)
Graphics are reasonable the screen size is tiny, but the banality factor sets in after a short time. Dated. [Budget re-release]
Happy Computer (Jun, 1988)
Technisch hervorragendes Strategie-Action-Spiel mit super 3D-Grafik, aber auch spielerischen Längen; nur für geduldige Spieler.
Play Time (Jun, 1991)
Carrier Command ist ein durchschnittliches Simulationsspiel, das recht kompliziert und auch heute noch vom Technischen her erstaunlich ist. Eine gute Low-Budget Veröffentlichung, die ihr Geld wirklich wert ist, wenn Sie Simulationen bevorzugen.
Carrier warfare in the 22nd century, to include air and sea options plus production and manufacturing of armaments. Although it combines arcade and strategy elements, it just never seemed to stand out from the crowd.
Carrier Command is essentially an action game with a strategic wrap. Those who want to be able to both plan a strategy and implement it tactically will be pleased. Also, those who want an action game with improved graphics over the initial Starglider should like this game.