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100 point score based on reviews from various critics.
3.6
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Description

Set in a post-apocalyptic world, Chamber Of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time? Luckily, you have a great array of amazing psionic powers to help you, and a neat point-and-click interface, in this unique graphic adventure.

Alternate Titles

  • "Kult: The Temple of Flying Saucers" -- European Title


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The Press Says

Power Play Aug, 1989 84 out of 100 84

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Trivia

Various trivia about the game:
  • The European DOS version is in CGA, with minimal sound from the PC speaker (no music, and just a few beeps for sound effects). The U.S. release added EGA support, AdLib music and sound effects.

  • There is quite a big error in the EGA implementation; I'm probably not explaining it properly, but it appears that one of the colours used is accidentally 'transparent' which basically results in white and cyan pixels being scattered across the game's backgrounds. If you hadn't played the game on the Atari ST or Amiga, you might think the game was meant to look like this, but it isn't. I guess it doesn't spoil the graphics *too* much (They still look very good), but it is an annoying mistake.

  • This is the last game on ERE Informatique's European Exxos label. The first was Captain Blood (1988), followed by Purple Saturn Day (1989).

  • The European version has two extra title screens that are not included in the US release.

  • The US version was published by Data East, on its short-lived Draconian label. It was the first game released on the label, closely followed by Infogrames' Drakkhen. The aim of the Draconian label was to appeal to RPG fans, both of computer-based and table-top RPGs. The offers included in the original Chamber box are evidence of this aim.

  • As well as the disks and manual, the original box also included:
    • A Data East 1990 catalog
    • Warranty/Contest card
    • Disk-exchange coupon
    • "Join the RPGA Network" special offer
    • "An Unreal $125 offer exclusive to Draconian players" - money-off coupons for table-top RPGs and miniatures

  • The blurb on the back of the US box may be well-written, but nearly every point of it is incorrect in some way.



This entry was contributed by POMAH (19592), Sam Jeffreys Bronze Star Contributing Member (3336) and Terok Nor (10618)
 

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