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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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Chances are you'll like it much more than you ﬁrst thought. It doesn't offer any clever programming techniques, nor a new game system or stunning graphics, but it’s solidly put together and worth a good few plays, even if it is a little easy. If you're interested, get someone else to shell out the cash for it. After all, ifs not really that good.
The One for ST Games
Smashing into cars and lamp posts produces fairly realistic results (your car spinning in the air and so on) and the statistics screen for both of the cars is a nice touch, but none of this really breathes any fresh air into what is just another in the long line of dated-looking race games that only really work in the arcades (and even then only with the use of some kind of gimmick).