DescriptionContinuum is a 3D game viewed from third-person perspective. The player pilots a "Mobile", a craft which bounces off of the platforms that fill the rooms. The player can rotate the craft left and right, thrust it forward, and move the camera up and down for optimal viewing. The game contains 256 rooms, which the player explores while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making its way around the room to the doors that lead into other rooms. On the way, the player encounters many other creatures and vehicles, as well as surprises, such as rooms with reversed gravity.
There are two modes of play: Emotion and Action.
- In Action, players start in the central room, and work their way around with a time limit. Players gain time when going into a room they haven't been in before, and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends.
- In Emotion, players can choose to start in any of the 12 regions into which the 256 rooms are grouped. The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.
- "Alpha Waves" -- European title
Part of the Following Group
There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Raze||Apr, 1991||85 out of 100||85|
|ST Format||Jan, 1991||83 out of 100||83|
|Power Play||Apr, 1991||38 out of 100||38|
There are currently no topics for this game.
Influence on developersThe music is an important part of this game and in the manual it states:
NOTE: Although it is not a system requirement, we highly recommend using an Ad Lib or compatible sound board to enhance your gaming experience.
Influence on developersFrédérick Raynal described the 3D usage of Alone in the Dark as a consequence of his earlier work on Alpha Waves (Continuum).
OptimizationsA last minute optimisation of the program code, which gained 2% of speed, prevented the game's compatibility with later 680x0 computers (like the Atari TT), although the game in it's plain form was compatible.
Related Web Sites
- Christophe de Dinechin about Alpha Waves (Programmer Christophe de Dinechin present some historical and technical insights about Alpha Waves on his blog.)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.