Cybernoid: The Fighting Machine (Atari ST)

Cybernoid: The Fighting Machine Atari ST Title screen


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (3 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari ST User
A great game that initially seems to be nearly impossible, but one that becomes easier with practice. It features brilliant graphics and addictive gameplay. I wasn't too keen on the music, but thankfully you can turn it off‘. Overall a worthwhile addition to your arcade collection and one to watch out for at Christmas.
The Games Machine (UK)
The Atari ST conversion of Raffaelle Cecco's hit shoot-'em-up recreates all the gameplay elements that made the original Cybernoid such a great game. Visually it is identical to the Amiga conversion. One disappointment is that the game tends to be sluggish, particularly when there are a lot of moving elements on screen. Nevertheless, Cybernoid is one of the best shoot-'em-ups available.
Power Play
Gegenüber den 8-Bit-Versionen wurde der Schwierigkeitsgrad von Cybernoid etwas entschärft. Für sehr gute Spieler wird das Programm deshalb etwas zu leicht sein. Grafisch zeigt Cybernoid bunte und schnelle Sprites. Der ST kommt bei zu vielen Objekten aus der Puste und wird etwas langsamer.
The One
There's more than enough game here, but it would have benefited from a higher difficulty level and either a save game option or a password entry system; repeatedly playing through the earlier screens does prove tiresome after a while.