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Dan Dare III: The Escape (Atari ST)

Dan Dare III: The Escape Atari ST From the intro: Dan is in trouble

MISSING COVER

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Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (1 vote) 3.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
63
ST Format
If you're a masochistic shoot-'em-up addict who zipped through Xenon II with one eye closed, Dan Dare III is going to be a challenge. But for the discerning player who wants quality effects and a slowly increasing difficulty level, there are many better games on the shelves.
61
The Games Machine (UK)
The game starts with a promising David Whittaker title tune. But, sadly, it's downhill from there on. Mainly due to the poor graphics which fail to convey the real Dan Dare character. This is not only ugly, but also affects the playability - the 8-bit's main pulling point (of course!).
61
The One
Surprisingly for a game based on a comic renowned for its artwork, Dan Dare III falls down on the most obvious essential: graphics.
43
Power Play
Dan Dare sorgte in den Fünfziger Jahren als Comic-Held für Aufsehen. Ich kann mich des Eindrucks nicht erwehren, daß auch die Computer-Umsetzzung aus dieser glorreichen Epoche stammt. Was uns da als Action-Spiel geboten wird, ist eine müde Nummer. Schon die Komplexität erschöpft sich in vier winzigen Leveln, die kaum diesen Namen verdienen. Dafür aber, daß die Programmierer sich erfrechen, uns viermal den gleichen Endgegner vorzusetzen, sei ihnen der grüne Mekon an den Hals gehetzt. Da Spielspaß erst gar nicht entsteht, sei allen echten Baller-Freaks von diesem Minimal-“Shootem up“ abgeraten.