Death Bringer (Atari ST)

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Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.7
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (3 votes) 4.2


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70
ACE (Advanced Computer Entertainment)
To all intents and purposes, identical to the Amiga in look, sound and feel. Only the need to swap between three disks during play sets this apart from its Commodore counterpart.
65
Computer and Video Games (CVG)
This adventure with 3D graphics looked as though it could be the next Dungeon Master when it was first released in 1989. However, it wasn't to be, and while the pictures are nice, the plot and gameplay are contrived and none too exciting. Galdregon's Domain isn't a terrible purchase at this price, but there are better budget adventures around. Try the Zork games or Bard's Tale instead
60
Atari ST User
Strongest point is the graphics which are colorful, detailed and eye-catchingly drawn. Game play is a bit of a letdown - you spend a great deal of time tramping around a large landscape with not much in the way of incident except randomly generated creature fights.
49
Power Play
Spielerisch bietet das Programm nichts Neues. Man erfragt bei den Einwohnern Hinweise, rennt umher und killt Monster. Die Dungeons und Landschaften sind sehr hübsch gezeichnet. Leider sind die Gegner nicht animiert. Störend wirken sich auch die streckenweise langen Ladezeiten aus. Wer stirbt, darf nicht sofort einen alten Spielstand laden, sondern muß das Programm neu booten. Das ist eine mehr als unangenehme Prozedur, da das Programm mit einem derart knackigen Kopierschutz ausgestattet ist, daß zum Laden manchmal mehrere Versuche notwendig sind.