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SummaryFirst 'free-form' job-type RPG I played
The Good- One of the first truly free form experience gaining systems; You practiced attack spells to gain wizard experience, wielded weapons for fighter experience, and throwing stuff (anything) for ninja experience. I remember having fun throwing all my extra items in front of me, as I progressed down the dungeon halls, gaining ninja experience.
- Free form spell casting. You had to choose spell components (syllables) to build your spells. Now, you didn't have to blindly figure spells out (although for one you sort of have to), as you find scrolls that do provide instructions for casting new spells. However, you could have figured them out yourself and cast it before you found the spell scroll.
- Creepy atmosphere; I hated(liked I suppose) the fact that you'd be carefully inching your way around the dungeon, and then spot in the distance some very very bad monsters. Oh @#[email protected]! If you weren't prepared for them, you had to escape back to the stairs up to the upper floor. Also, the silence (which I suppose isn't really a feature but it works) while traversing the dungeon halls was fairly off-putting. -
The Bad- strict saving: If I remember right, you didn't have multiple saves as you do now. Like Sundog (another great FTL game), once you entered the game, you basically eased your save point. You could only save your progress by exiting the game. If you died, that was it; you would reappear at the entrance.