DescriptionThe object of the game is simple - gain control of the entire world by using your armies to crush your opponents. You'll start off with a city, which must then produce armies, that are used to conquer more cities. The array of unit types is limited to eight, including various ships, fighter planes, ground units and a submarine. This is more than made up for by the significantly different abilities each of the units possess, and the game will mostly likely appeal to the Chess and Risk player's of the world.
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Part of the Following Groups
|Just playing the game teaches strategy, tactics & logistics.||Joseph Kirkpatrick (3)|
|Computer Gaming World (CGW)||Nov, 1991||90|
|ASM (Aktueller Software Markt)||Mar, 1988||8.2 out of 12||68|
|ACE (Advanced Computer Entertainment)||Oct, 1988||606 out of 1000||61|
|Topic||# Posts||Last Post|
|Wrong grouping?||8||MZ per X (2939)
Nov 12, 2009
DevelopmentMany regard this turn-based militaristic strategy game the most influential strategy title ever released. The original was created in 1978 by Walter Bright and though he repeatedly tried to sell it to publishers, he didn't succeed until 1985, when Interstel accepted the game, and hired Mark Baldwin to create a graphical user interface (not a graphics artist at heart, Bright had been using various letters and ascii characters to represent units and cities)
Freeware releaseWalter Bright has updated the game to work like a charm under Windows 95/98, and has released it as freeware - you can find the game and various information and historical facts at www.classicempire.com.
- Computer Gaming World
- October 1988 (Issue #52) - Game of the Year
- April 1989 (Issue #59) - Introduced into the Hall of Fame
- November 1996 (15th anniversary issue) - #8 in the “150 Best Games of All Time” list
- 2001 – #49 Top Game of All Time
Related Web Sites
- Review COMPUTE!'s Amiga Resource April 1989 (Two and a half page review of the Amiga version in issue #1 of the US magazine.)
- Walter Bright's Classic Empire (Download the freeware version of the game, and see the letters from the publishers who rejected it.)
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