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Critic Reviews

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Micro News (May, 1990)
Sans les décors, les graphismes et l'ambiance, vous obtiendriez un bon soft pas trop spectaculaire. Avec ceux-ci il se transforme en une haletante chasse aux robots.
Robot Monsters is slick, humorous, graphically brilliant and ultra-playable - miss it and you deserve to be fed to the Reptilons!
The ST version of Escape From The Planet Of The Robot Monsters (glad I don't have to write that title too often) is a very close conversion of the highly playable Atari coin-op. Included are many of the neat little graphical touches that graced the arcade version. The best in my opinion is when the character falls over the edge, he grabs the side of the edge for dear life before slowly hauling himself up. Escape From The Planet Of The Robot Monsters is a tough and challenging game that no fan of the original should be without.
Atari ST User (Jun, 1990)
Escape is a brilliantly conceived and programmed game that is likely to top the software sales charts the day it is released. The gameplay is addictive, the graphics are clear and well drawn and the cartoon-like capers are quite amusing.
This game is characterised by its humorous animation and fast, frantic gameplay. There is a nifty soundtrack playing throughout, and even your laser shots seem to pulse to the beat. A superbly playable conversion that is great fun in one-player mode, and even better in two.
The One (May, 1990)
The only real niggles involve having to use the keyboard to fire bombs (awkward in mid-fight) and some rather jerky push-scrolling in the canal sections. Apart from that, this is one of the most accurate conversions you are ever likely to see: a great solo romp that's even more fun with two.
Zero (May, 1990)
EFTPOTRM is an absolute hoot to play. Fast paced action and a tiny bit of exploring spliced together with a jaunty tune. Addictive stuff.
ST Format (May, 1990)
Once the jokey graphics have worn off and you've reached the end of the game for the first time, the gameplay can become repetitive. Fans won't be bored and newcomers will take a long time to get to that point, so that's no real problem. Check the game out - it's a superb conversion!
ESCAPE ist also ein geschickt aufgemachtes Actionspiel, das in seinen spielerischen Reizen dem Automaten kaum nachsteht. Die technischen Fehler kann man aufgrund der gelungenen Animationsphasen und Grafiken ‚ die für eine tolle, witzige Cartoon-Atmosphäre sorgen, vernachlässigen. ESCAPE ist ein Ballerspiel mit Pfiff, ein Spiel für Actionfans, die Abwechslung, Spaß und Spannung suchen. Was will man mehr?
Power Play (Jun, 1990)
Das dürfte das Computerspiel mit dem längsten Namen aller Zeiten sein. Es hat auch gute Chance auf einen Rekord in der Kategorie "Roboterdichte pro Level". Die knurrigen Edelstahl-Wächter greifen im Dutzend billiger an. An einigen Ecken leidet die Spielbarkeit unter diesen Massenszenen – vor allem dann, wenn eine besonders schnelle Robotersorte angreift. Da können mich die vielen "Continues" nicht sonderlich trösten.
[Budget re-release] EFTPTRM is good fun to start with. The unusual perspective and frantic gameplay keep the initial interest level high, but a deeper delve will bring to light the game's basic problem - a several lack of variety.
ST-Computer (Jul, 1990)
Das Programm macht grafisch einen guten Eindruck. Doch dann setzt das große Gähnen ein. Oft hat man kaum Chancen, auszuweichen. Wer's mag, sollte ein Testspiel wagen - im Dual-Modus, der noch verträglich ist.