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Falcon (Atari ST)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.5
Graphics The quality of the art, or the quality/speed of the drawing routines 4.8
Personal Slant How much you personally like the game, regardless of other attributes 4.8
Overall MobyScore (4 votes) 4.6

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Joker Verlag präsentiert: Sonderheft
Falcon kann man wirklich jedem uneingeschränkt empfehlen - ausgenommen vielleicht Leute, die am liebsten einsteigen und sofort fliegen wollen. Ohne gründliche Lektüre der dicken (deutschen) Anleitung kommt man hier nicht weit, aber das ist für einen Simulatlons-Fan ja nichts Neues.
Power Play
Rasante Grafik, täuschend echte Soundeffekte, einmaliges Fluggefühl - es ist schwer, bei “Falcon“ nicht Ins Schwärmen zu kommen.
ST Format
The major stumbling block is the ghastly complexity of it all. It's easy enough to get into the air and blow things up. However, it can be a while before you can take on the enemy with any confidence. The solid 3D graphics nip around without glitches, while the sound is awful, with some horrible samples and a couple of whooshy bangs - but who cares, eh? Falcon’s a comprehensive flight sim with hundreds of train-spottery knobs and buttons. It works rather well as a game too, although the enormous amount of information you have to deal with can stifle the gameplay - but it's a tasty buy at £15. The expansion disks deliver tougher missions, though they are rather similar and they're over-priced at £10 each. Ah well. There's a bandit on their sixes, as those frightfully witty pilots say.
Computer Gaming World (CGW)
Falcon is not so much a game system as it is a way of life. Possibly the most complex air simulator ever released for the commercial sector, its newest version (3.0) suggests utilization of DOS 5.0, a 486-33 MHz computer and a math co-processor! The manual is consistent with the game, and uses a layered level of teaching flight operations. Recommended for the serious power user!