There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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Very bright and colourful graphics are enhanced by the use of a black background. The game is very similar to the Capcom coin-op. Fast and unforgiving in its game play. Good use of sound effects and a suitable tune make for a first rate ST arcade game.
Graphics and sonics are both up to scratch in this first 16-bit version. The sprites are small, but great attention has been paid and rewards close inspection. In fact, TGM has no hesitation in recommending that you go out and buy Ghouls 'N' Ghosts now!
An accurate conversion of the hit coin-op that's tough, but very addictive. Go for it!
So the game takes a few steps backwards in the graphics department but don't let this put you off. Whatever it lacks, is more then made up for by brilliantly addictive gameplay. It's "just-one-more-go" challenge which has you coming back tackling the ghouls and ghosts well into the night. [Pages 70f]
There is one significant omission - you don't get turned into the old man by the sorcerer - and there are, understandably, a few compromises, like the ST's few spots of rain up against the coin-op's storm. These omissions don't affect your enjoyment though - it's every bit as addictive as the original. Just one word of warning: because it's so like the coin -op, it's very hard. For experienced gameplayers, it's the challenge they've been looking for - others may end upinflicting unnecessary damage to their screens.
It is just about as close to the coin-op as it could have been, with the small but detailed graphics and jaunty tune translating relatively well, and the frantic gameplay remaining intact. From the word go, Ghouls is non-stop action, and cutting a path through the hundreds of zombies, vultures and creatures is one of the best ways I can think to spend an afternoon. I particularly liked the little touches, such as the wizard who turns you into a duck, that have been kept from the original game, and it is attention to detail like this that puts Ghouls head and shoulders above its competition. Whether you like this style of game or not, buy Ghouls'n'Ghosts and prepare for some of the most addictive gameplay ever witnessed on the ST.
So there we have it. Ghouls 'N' Ghosts is a rather nice looking game with a very large play area. The going is extremely tough so it's debatable whether many people are going to see much of the later scenery without a POKE or two. Still, lot's of games are like that, so who can complain?
Da sieht die Fassung für den ST schon etwas besser aus. Die Musik ist zwar nicht so variabel im Klang wie die auf dem C-64, aber für den ST gar nicht schlecht. Die Grafik macht, auch wenn man die Rechnerleistung in diese Wertung einbezieht, einen ganzen Zacken besser als das Holzgehacke auf dem C-64. Dafür ruckelt das Scrolling hier etwas stärker. Trotzdem kann man diese Fassung schon spielen, ohne sich ständig an den Kopf fassen zu müssen.
Es geschehen noch Zeichen und Wunder in der Softwarebranche. Bevor der erste Teil der Ritter-Aktion "Ghosts'n Goblins" für Heim-Computer erscheint, gibt es - erstaunlicherweise - erstmal den zweiten Teil "Ghouls'n Ghosts".
[Budget re-release] There's one problem with all this - it's not very good. Or rather, this conversion of the coin-op isn't very good. The graphics are average, the sound's - well, you can guess, and the gameplay just doesn't ﬂow in the way it should. Knighty reacts awkwardly to your commands, meaning you keep getting killed when you know you shouldn't. It's all very depressing and not really worth a ﬁrst glance, let alone a second one.