Apple II and Atari XL/XE versionsDespite loading instructions for both platforms in the manual, the game was never released for those systems.
DevelopmentOriginally scheduled for release in mid-1988, the Amiga version of Gunship didn't materialise until mid-1989. Reportedly, the delay was predominantly the result of the programmer's source disk becoming infected with a virus. Source: Amiga User Internation (Sept 88, page 44) and HOL.
MicroProse had to release a later DOS version of Gunship to deal with faster computers. The game was also not easily playable in CGA, due to the similar color of HUD controls vs. targeting radar.
Maxis' GunshipMaxis released an arcade side-scroller called Gunship made with the Klik and Play system. It was apparently inspired by this game.
Sidewinder missileThe AH-64 Apache actually cannot mount the sidewinder missile at the wingtips as depicted on the arming screen. The manual explained that it should be quite possible to do so, and there was no other air-to-air missile that Apache can mount at the time. In the sequel, Gunship 2000, one gets to choose between sidewinder and the smaller stinger missiles (in a 2-pack).
Strategy GuideGunship was so popular, it spawned a strategy guide from Compute! Books titled Gunship Academy.
- Computer Gaming World Magazine
- August 1988 (Issue #50) – Introduced into the Hall of Fame
- November 1996 - #102 overall among the “150 Best Games of All Time”
- Happy Computer
- Issue 01/1988 - Best Simulation in 1987